Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help ...
Millions of digital horses were clad in armour on April 3, 2006. The survivors of this phenomenon called this downloadable content purchase a “microtransaction.” They lived only to face new nightmares ...
The Chosun Ilbo on MSN
Lee Hye-hoon pledges economic unity as budget minister nominee
Lee Hye-hoon, the nominee for Minister of Planning and Budget, said on the 28th, “At a time when conflict and division are ...
The Sunday Guardian Live on MSN
Who is Pulkit Desai? Meet the US Marine veteran who made history as New Jersey's first Indian American mayor
Parsippany, New Jersey, has entered a new political chapter as Pulkit Desai has taken the oath as the township's mayor, ...
MonoGame has been used to make all sorts of notable games, including Celeste and Bastion.
When not writing for DualShockers Eric can typically be found playing games on his PS5, PC, and Xbox or reading sci-fi, horror, and fantasy books/comics. James Cameron wowed audiences worldwide with ...
3D computer animation is the go-to style for most studios making animated films today. However, traditional hand-drawn 2D animation once ruled over the industry and is sorely missed in the modern ...
It's well past time the industry brought back pre-rendered backgrounds, and these are the JRPGs that did them the best.
npj 2D Materials and Applications is an open access journal from Nature Research dedicated to publishing high-quality papers that report significant advances on 2D materials in their entirety, ...
Two-dimensional materials are substances with a thickness of a few nanometres or less. Electrons in these materials are free to move in the two-dimensional plane, but their restricted motion in the ...
Apply effects directly to sprites. (Not avaiable yet) Create ripple effects on the screen. Stylized and dynamic water. Create a water GameObject by going to GameObject / 2D Object / Water. This ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
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